Jade Reimond leaves Electronic Arts

Those who followed the presentations of the first Assassin’s Creed, They can recall the name of the producer of the game Jade Reimond (Jade raymond)-it was she who represented a stealth-beer at various events. In 2015 Reimond She left Ubisoft And she joined K Electronic Arts, Founding the studio Motive. Today the publisher announced that Jade is parting with his team.

Ea Motive Participated in the creation Star Wars Battlefront II, And now he is working on a non -annexed game based on the same Star Wars and a project on new intellectual property. In an official statement, a representative Electronic Arts He assured that the resignation Reimond will not affect projects Motive and other departments.

The publisher has already appointed a new boss Motive: It will become Samantha Ryan (Samantha Ryan) – Head BioWare, Maxis And EA Mobile. Ryan will control the work of all North American studios of the publishing house with the exception Respawn Entertainment And EA Sports.

Recall that in the composition Ubisoft Jade Reimond I put my hand to the first two Assassin’s Creed, AC: Bloodlines For PlayStation Portable, Tom Clancy’s Splinter Cell: Blacklist, Watch_dogs, as well as to conditionally paying action-RPG The Mighty Quest for Epic Loot.

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The best comments

Actually, the girl is a very noticeable figure in the industry, she, as the project manager, with Patris desile and screenwriter Corey Mem, launched one of the most successful and recognizable franchis in the game industry, not to mention the creation of innovative gameplay solutions in the game itself

I hope there they took the wrong “Samantha Ryan” that Google is knocked out by name?
Otherwise, I am tormented by vague doubts about the next Motive project ..

Nuuu … a controversial statement. More precisely, that part of it, which says about its "incredible contribution to development". Dezile was a creative director (in the fact of the AC folder), you indicated by Kory May by the leading screenwriter. And Miss Raymond – Producer. That is, her creative contribution to AC is very doubtful. By the way, the Internet on this topic joked back on the far 2007 there, the very mini-comic about Jade, everyone will find.

Everything is not at all so)
In Hollywood, the role of the producer from studio to the studio and from the project to the project is very different. Somewhere this is the author of the entire project, somewhere a cash bag, and somewhere a person who sells a product. There the producers themselves – to the line! Executive, creative, co -producer, field, linear, general, finally. And a line with two, so that half of them can affect the project directly. Their functions are limited by finances, control and promotion. The director is a specific master whose hands are embodied in life. And how many directors are working on the project. ))) Sometimes the director is one of the producers. Or the sensor is given sooo broad rights, up to the final installation.
In the gaming industry, not what is a little wrong. Not at all. Simply put, the producer is a design manager who is responsible for the implementation of the project as a whole. Starting from the game concept and ending with shooting support. Although, marketing is already working more there. So we approached the fact that the producer can be from development and from marketing. At least. But any body movements, especially the changes pass through the producer. And nothing else. If at the very beginning they accepted the document that the game will be like this – it will be just like that. If you decide to change something along the way, it will not pass without the approval of the producer. He is certainly not alone there, and he does not make decisions alone, but bypassing him – in no way. So yes, even if the lady personally was not a creativila game, then at the same time, she influenced it and controlled it. And yes – she is one of the authors of the game.

In the preview of her current photo? I saw her in the photo 11 years ago during the first asasin. During this time I managed to grow up and grow old, but it does not change at all.

Something somehow does not develop fate and career for those who stood at the origins of Assassin’s Creed. Raymond, apparently, will remain to run around the studios, and Dezile dreams of stories about the wonderful past with Ubisoft and how Genial -Kojimovsky his new project will be, about which neither hearing nor spirit. I decided the market, as they say: it doesn’t matter how a brilliant gam designer you are, you need to adapt to the mainstream, because your company does not want to be on the verge of bankruptcy with someone’s “brilliant” ideas.

Initially, it was only about lutboxes, you incorrectly put in one row the game without them with a game with them, without making any amendments, and now it turns out that you had in mind.

Um, and what will they “evaluate knowledge”, “take it to SG”? Since it went for that if someone does not know something, this is also far from a reason to brag about it.

Well, the producer is also not the last person for the project. About Hollywood films I have heard so at all that the producer is the main person on whom everything depends. And, for example, the director is just a hired worker, with a minimum of creative freedom. I don’t know how things are in large games developers. But even if there is more creative freedom, then I still think that the producer has a not small influence on the final result. Even just give creative freedom – this is a bold solution. But it is desirable to find a balance between freedom and the control of developers. Well, so that, for example, the 18 quintillions of planets and t would not begin to promise.p., How did some do it;)

Well, the second Mordor was still spit on the lootboxes (although not quite deservedly and through the chur already strongly), yes. But Deus was not really shook. Mondayed a bit and forgot.

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