John Romero: Games are now better than ever

One of the key authors of the series Doom John Romero (John Romero) arranged a session of questions and answers to Reddit, where he talked with users on a variety of topics – from failures in his past to the state of modern games.

Here is a selection of selected discussions:

In your opinion, the games have become better or worse than what was before? And why?

The games are great today. Much better than ever. It’s not only about the schedule, but also how much the game-design language has developed. And the games continue to improve.

You thought to create a remake Daikatana on modern technologies?

They ask me about remake or sequel Daikatana, But this idea is simply not viable. When Daikatana I went out, the industry defeated the game and carried it to fluff in all forms of media. Although 20 years have passed, the stigma has not changed. Many people love the game and ask me about it, but not a single publisher wants to pay for the development of sequel or remake (at least I do not know such).

There is a rumor like a license for an engine Wolfenstein Dali Super 3D Noah’s Ark Because you were unhappy with how you treated ports to SNES. This is true?

No, we just thought it would be funny if the engine Wolf3d SNES is used in a religious game.

How much [games-services] affect creative processes in the development? It does not seem to you that many excellent games do not make precisely because they cannot integrate long -term financing models in them?

Great games are always trying to do. The business model must be built into design if it is a game-service or game with microtransactions. Subscriptions, DLC and seasonal subscriptions are a few more models that I really like. Instead of waiting for a sequel, my favorite game is constantly improving – I like it.

What do you think about new Doom? And you would like to do a new shooter in style Quake?

I really like it Doom 2016, and, https://gamblingsitesnotongamstop.co.uk/review/winstler-casino/ judging by what I saw, Eternal It will also be successful. And yes, I really have an idea for playing in style Doom/Quake.

You can influence ID, so that she releases a remake or sequel Quake 1?

ID Software I was going to make a remake Quake 1 A few years ago. I’m not sure that this will happen, but I’m with all my hands for.

What do you think about Masters of Doom? And about the coming series on it?

I love Masters of Doom and intrigued by the series. I doubt that he will be reliable, so I don’t have extra illusions. But it will be great.

(In another comment Romero says Masters of Doom very accurately passed his life.)

You at least once pirated games?

When I was a child, most of my games were pirate. If not for them, I would not have achieved everything that I achieved in my career. So, when I distributed the SHAREWARE episodes of my games for free, it always seemed to me that I allow people to have fun and not feel guilty.

Your favorite part Quake?

You are going to make me your bitch? [Reference to the scandalous advertising campaign Daikatana With the phrase John Romero’s About to Make You His Bitch.]

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Daikatana

Quake

The best comments

I always compare such questions with the infantile: “Who is stronger: Kit or elephant?") Whether the games have become better over the past fifty years? Whether the movie has become better over the past century? And the music over the past two or three centuries has changed for the better?) Well, black and white Chaplin is still ridiculous, Vivaldi is relevant, and Zero Tolerance is terrible, (at least for me. ), so, everything has its time.

This is about Daikatana doubtful. We already had a frankly fault game, to which the sequel was still released-Rage. Another question is to release a really good sequel or remake (and it has nothing to do with Rage).
What about Daikatana … I believe that you can make a good advertising campaign on the memorial failure of the original game, not forgetting to hide something really valuable in the sequel/remake, for which it will really respect. The matter is complicated, but why not. And then many, alas, know Romero not as an important person in the industry, but the one who rested on the laurels of Karmak and frankly failed without him. This should not be.

Of course I am not an expert, but I suspect that Diketana has failed much noisier. The point is not in the very quality of the game, but the fact that:

The industry defeated the game and carried it to fluff in all forms of media. Although 20 years have passed, the stigma has not changed.

To whom to bring to make a quake 1 remake? I’m only for. And Daikatana, however. Yes, she was unsuccessful, but the modern version, taking into account previous mistakes, would be interesting to see.

Maybe I just matured, but before large releases were more interesting, more diverse or something (speech roughly speaking about the seventh generation of consoles and below). And now the galaxy of game series is characterized by one phrase "Game from" (Previously, this was in the best case with BioWare and concerned usually swinging cliches in terms of plot).

Oh Lord, what is it? Is it really a person who was engaged in games in the distant past, but does not whine on the topic of how everything is rolled up?

Daikatana doubtfully. We already had a frankly fault game, to which the sequel was still released-Rage.

What I read about Daikatana, these games cannot be directly compared.
And in Rage I played and took place a couple of times. She is not so bad, and technical problems (except for textures but do not care about them) there is no.

Oh, oh well, the poor press scolded Daikatan … And what he wanted, he licked all the loot on different crap, like everything else, and released FIG knows that when she was already outdated.
If I’m not mistaken, it seems that even the Half managed to go out before that a muddy long -term construction

I understand that the developers of games are creative, progressively thinking, but let the comrades, this is already some kind of star!

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